sticker love (berlin2) | Originally uploaded by illovich.
I scanned this sticker in from my sketchbook today. Kat and I love getting photo stickers when we're on vacation.
Anyway, I love this one, even though it's sappy goofy. It's from Berlin.
but it's just a freeware open-source text editor, written in Cocoa.
It's Smultron!
A softer world usually makes me laugh and laugh, with just a few sniffers thrown in.
thanks to Boing Boing for reminding me about it today.
Yeah, ok.. the title is stupid. I've been looking at blogs to recommend that Temple to roll out to the community, and unfortunately MT is probably not what we're looking for (because it costs money, sigh).
Drupal looks interesting. I like it because it's not just blogging software. I'll have to check it out more.
Which means installing it somewhere I guess. Groan.
Ok, I'm really really sick of top@tgdref.com and sexaholics.com and better-penis-pills.orgy leaving bot spam in my comments section.
Die. Die. Die.
No really, Die.
I installed MT-Blacklist which has, in 5 minutes, eliminated all of the spam comments and is now a personal force field shield against future spam bots.
Ok, it's not spamproof, but it seems like it will help me keep up with spam and allow comments again.
So Christina Thomas 16, Courtney Stoneburg (age 16), Lalina Starling, mike, GEORGE BUSH (I guess we're still working on those naked pics, buddy), Brad Walker, etc.... come on back and post again, lol.
Am I wrong in saying that there is something that differentiates asian MMO design from n-american/euro MMO design?
I'm not sure exactly what it is that's different, but I think it's best exemplified by ragnarok online's "cute pet system."
The na/euro counterpart to this system is of course the so-called pet class, creature handler, wizard. It sounds the same, just we don't make it as uh... cute, I guess.
Would I be wrong in guessing that "cute" is not emasculating in asia?
Something that really affects an online experience much more than any of the MMORPG companies like to talk about is how populous a particular game and each server/shard is.
The reason that no one likes to talk about it much is that it can be very difficult to predict exactly how a servers population will affect an individual's experience. Some people will have a better time if they are surrounded by generous veterans happy to dispense their time, advice and material goods--others enjoy appearing anonymously in a vast empty feeling new world, and slipping off into the wilderness to make their fortune one their own.
There's also the third common scenario... the new player that wants only some basic advice or help that is ignored or insulted by veterans who assume the n00b is be99in9 for l3wtz. My guess is that its this scenario that leads some companies (like SOE) to encourage players to begin life on a server with a lighter population.
An Analysis of MMOG Subscription Growth is an interesting chart both for people curious about the MMORPG industry and for people looking into renting a space in a specific online world.
There's a few out of date items... for example I think that his analysis of Star Wars Galaxies is flawed because it fails to take into account the positive previews and buzz that the Jump To Lightspeed expansion will undoubtedly bring to SWG (I think that the JTL expansion will significantly boost SWG's subscriber base, but we'll see). Otherwise and the game by game analysis are a good read.
I am enjoying listening to music (for robots)
Me am so happy, am I not man?
handdryer2 | Originally uploaded by illovich.
Just doing another test to make sure my Flickr blog template is all working and such. It is.
Unfortunately, Flickr can't set category in the blog at this time, so I'm off to the website to lodge a formal whiny noise.
missy-blurcroppedbad-2 == Originally uploaded by illovich.
So I'm testing out Flickr's Blog this photo capability, and seeing how it all goes.
Move along.
G from Yow* Digital Media Software is some sort of DJ application that I'll download and try someday.