Am I wrong in saying that there is something that differentiates asian MMO design from n-american/euro MMO design?
I'm not sure exactly what it is that's different, but I think it's best exemplified by ragnarok online's "cute pet system."
The na/euro counterpart to this system is of course the so-called pet class, creature handler, wizard. It sounds the same, just we don't make it as uh... cute, I guess.
Would I be wrong in guessing that "cute" is not emasculating in asia?